The Twisted Claw

A Battlefield 2 clan with black ops tendencies. We like to drop in unexpected and under the radar and wreak havoc on unsuspecting foes.

Sunday, November 19, 2006

ATTACK!

Ok, Attacking post is now going on, and this one should be good. This will be one of the last on the general series of fighting, and then we should be able to get into the specifics of each map. This one will be adding onto the other 2 posts on defense and movement, along with the general fighting post for a hopefully complete set of guides.

#1 Squad up.
The Usual, this has been discussed numerous times before.

#2 Kit up.
Kits are still very important, and depending on the size of squad, it should consist of 2 medics, 1 support, (at the very minimum), with a spec ops and assault class, coupled with a sniper for long range viewing and picking off if possible. At various non fighting intervals it's a good idea for medics to drop a few medic bags and a support to dump an ammo bag or 2 to keep health and ammo levels up.

#3 Move cleanly, tactically.
See the post on teamwork, last bullet, numbered 5 for the beginning of this topic, and we'll talk about it here in detail. When attacking a flag, 2 should be running and one should be still. Preferably a medic would always be still, but due to the limited sprint capabilities of the support and assault class it does need to be shaken up. A group should move in close but not tight groups. One or two(if there's enough, but 2 should always be running, and not 2 medics together either, ever) should find suitable cover for them to be safe but also able to move quickly and crouch (not prone) to cover the 2 running. The static soldier should call out enemies before engaging, and should also be more concerned with covering fire than getting a kill. Getting a kill is great, but covering fire distracts the enemy and will allow those moving to nail him at closer range. I witnessed this last night with myself attempting to nail a soldier at a flag, I was a good 75 yards away but had him sufficiently distracted to the point that a fellow team mate could flank him and nail him at close range (I got the kill assist though). The leap frog effect should be used all the way to a flag.

#4 Cover the Objective.
This is usually taking a flag, but there are also other objectives that can occur, namely the destruction of commander assets. I will use the flag as the basic setting, as the tactics are essentially the same. On approach to the flag, when the running soldiers reach their destination, they should clear out any remaining opponents that they see, and at this point should use the Go, Go, Go, command in the commo rose to ring the last one or two spotters into the flag radius. With the three or more in the radius, it will change quickly. The biggest problem here is it is still a spawnpoint for a few precious seconds, and there is also the possibility of opponents on rooftops and hidden areas to nail attackers. It is also essential for a squad leader to bring up a UAV to assist on seeing any late arrivals to the spawn point. On arrival, medics should drop medic bags at the base of the flag, and support should do the same with ammo bags. If spec ops is available, C4 should be entertained as a possible defense mechanism against defenders, but as a last resort. Soldiers should crouch, preferably, but prone is also a good tactic if better cover is found that way, and they should all point away from the flag, covering as much in their line of sight as possible. Again, calling out targets is essential before engaging.

#5 Take the Objective.
After setting up a perimeter around the flag, soldiers should only move to keep from getting killed. Flag change should be first priority, with marking targets and covering fire a more effective procedure. If enough squad mates are available, a handy tool is to have a man in the flag circle hucking grenades at called out targets. This should only be done if there are at least 4 men in a squad. Grenades shoot around corners, bullets don't. Medics should be at the ready to drop position and revive when needed, with the nearest soldier covering both areas till the revive is successful. With 3 men the flag should be quickly taken, and then it can be decided by the squad leader whether to attack again or defend.

#6 Replenish.
Any healing needing to be done, or ammo replenish should be done now. Take 10 seconds to sort out your teammates and organize. This also allows for a quick check to see if anyone is hanging around for a retake of the flag after you leave.

#7 Rinse, Repeat.
This tactic should work for most of the cases, and of course should be used loosely enough to allow for individual and battle adaptation. It's been said that no battle plan survives the first shot, but that's really not true. It may be true that battle plans may need to be altered for changing fortunes, but good plans and tactics are proven to win, as can be seen in any case when you have an organized army as opposed to an unorganized one, both in BF2 and Real Life. As with all these guides, any ideas and assistance is welcome, and I will amend them accordingly.

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